Gubbins
ambimist@toot.io
<p>Move deliberately and fix things.</p>
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For #GnoblinGname I&#39;ve recently been working on adding a new level - a take on musical chairs. Though there&#39;s actually no sitting in the game, so I had to improvise. #IndieDev #GodotEngine #Godot #ScreenshotSaturday #GameDev
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Lost confidence in my multiplayer platformer again, so I&#39;ve been taking some time to try an idea for a third-person soulslike with a tron-like geometric aesthetic. (because right now I don&#39;t have the spoons for modelling anything more complex than a tetrahedron!) #ScreenshotSaturday #GameDev #IndieDev #Godot #GodotEngine
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Spent most of this week&#39;s productivity converting my digital warrior from Godot primitives to a rigged Blender model - which involved me re-learning Blender for the nth time; plus tweaking the Sobel shader to better support overlapping colours. But I did also manage to add first passes at a swing animation and a hit effect. Though those both, and the hit detection, still need more work! #ScreenshotSaturday #GodotEngine #Godot #Blender #IndieDev #GameDev
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It&#39;s been a good few months since I last uploaded a gameplay vid to my #PeerTube channel, so I feel like it&#39;s started overflowing with Linux Native Game Showcases! Fortunately, today I finally had enough energy to play something new - just in time for the end of Next Fest - so I took the demo of Catacomb for a couple of spins! https://spectra.video/w/aBNTus5mD42JFhogvykiSE #LinuxGaming #IndieGame #NativeLinux #VideoGames
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@ethanschoonover@mastodon.social At first I misread it as "unloading his poetry", and it still works