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Gubbins

ambimist@toot.io

<p>Move deliberately and fix things.</p>

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    For #GnoblinGname I&amp;#39;ve recently been working on adding a new level - a take on musical chairs. Though there&amp;#39;s actually no sitting in the game, so I had to improvise. #IndieDev #GodotEngine #Godot #ScreenshotSaturday #GameDev

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    Lost confidence in my multiplayer platformer again, so I&amp;#39;ve been taking some time to try an idea for a third-person soulslike with a tron-like geometric aesthetic. (because right now I don&amp;#39;t have the spoons for modelling anything more complex than a tetrahedron!) #ScreenshotSaturday #GameDev #IndieDev #Godot #GodotEngine

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    Spent most of this week&amp;#39;s productivity converting my digital warrior from Godot primitives to a rigged Blender model - which involved me re-learning Blender for the nth time; plus tweaking the Sobel shader to better support overlapping colours. But I did also manage to add first passes at a swing animation and a hit effect. Though those both, and the hit detection, still need more work! #ScreenshotSaturday #GodotEngine #Godot #Blender #IndieDev #GameDev

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    It&amp;#39;s been a good few months since I last uploaded a gameplay vid to my #PeerTube channel, so I feel like it&amp;#39;s started overflowing with Linux Native Game Showcases! Fortunately, today I finally had enough energy to play something new - just in time for the end of Next Fest - so I took the demo of Catacomb for a couple of spins! https://spectra.video/w/aBNTus5mD42JFhogvykiSE #LinuxGaming #IndieGame #NativeLinux #VideoGames

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    @ethanschoonover@mastodon.social At first I misread it as &quot;unloading his poetry&quot;, and it still works