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@nfagerlund@mastodon.social

2026-07-06 17:20 UTC

"ECS tricks for special creatures" — https://roadrunnertwice.dreamwidth.org/609262.html Here's a #gamedev post about a couple patterns I've found useful while building a pseudo-manic shmup in the #Bevy engine.

Replies (2)

  • @nfagerlund@mastodon.social Very cool article. I wonder if using something like bevy_defer would be effective for you. Whenever I want to reach for coroutines, stuff that spans multiple frames, I see if it’s applicable.

    Open ##5140773

  • @cultist@mas.to 2026-07-07 09:31

    Some good patterns that will help me on my Bevy journey, thanks! To me the action children pattern seems extra interesting, can create scenes of common sequenced actions that are easy to spawn.

    Open ##5140775